I'm working on an Oculus Go app in Unity and found that quitting the app in the headset does not call onApplicationQuit(). Does anyone know a good workaround for this? I really need to have some code that only executes when the app closes.
I've tried using OnDestroy() as a workaround, but it also is not called when the app is closed. OnPaused() is called when you enter the Oculus dialog that asks if you want to exit, not when you actually select exit.